Supposedly, as I haven’t been able to test this yet, both Gale and Wyll are bugged. Facial expressions are simply not as expressive as they once were, and it’s strange to witness.Īs well as the issues outlined above, players are reporting even more bugs. While previously on point, it seems that something is just plain missing when engaging in conversations now. On top of that, it seems that something has changed with facial animations entirely. I don’t know about you, but I enjoyed seeing Lae’zel scowl or Gale do a goofy smile in response to my dialogue choices. You can no longer see the expressions of companions in the background, which while a minor bug (if not intended!), is just a little bit sad. When playing the game this morning, it’s clear to see that conversations now focus on the player character - Tav - at all times. In addition to shared stashes being a bit of a problem, two more things noted on Reddit have proven to be a little annoying, also. Previously, you could reassign companions and their inventory would be intact - weapons and all - so you could crack on with the quest at hand. Everytime you decide to switch companions in Baldur’s Gate 3, you now must dedicate some time to inventory sorting, too. This might seem useful at first, but it really is a hindrance more than anything. This means that when you dismiss a companion, all of their loot is piled into your player character's inventory. For example, loot is now shared between you and your companions. Some being minor aesthetic bugs, and others being a lot more substantial. BaldursGate3 To see this content please enable targeting cookies.
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